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Christopher Burge


I'm a rigging artist/technical animator that has a passion for problem solving and streamlining processes. In the past three years my degree has allowed me to gain experience in character rigging, prop rigging, as well as creating tools in Python to be implemented into Autodesk Maya. I also have working knowledge and experience in the principles of animation applying this both in character and creature animation.

My current work is particularly focused around creating dynamic animation tools in Python for Autodesk Maya and also implementing rigs into game engines.

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