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Max Collis


3D Environment Artist and Concept Artist currently in my third year of studying Computer Animation at University of South Wales where I've completed a range of both collaboration and personal projects. Over the past few years I've developed a passion for modelling and texturing environments using software packages such as Maya, ZBrush, Unreal Engine, Blender, Substance Painter, Substance Designer and more. I'm currently looking for internships and graduate programs in order to gain professional industry experience.

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