I'm a passionate and cooperative person, always thriving to find the best solutions for every project, looking for employment as a Rigger/TD.
I've spent my university years developing skills and approaches to different characters for either Unreal engine 4 & 5 and VFX shots, but moslty focused on clean rigs for Game engines. I'm very fluent in Maya and an understanding of most rigging tools as well as the fundamentals of animation.
On my more recent projects I've been tuning and polishing my hair and cloth simulations alongside systematic facial rigs. Now I'm currently learning Python and digging deeper into hair and cloth simulation.