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Curtis Clarke


I am a driven and enthusiastic individual, seeking employment as a Rigger TD. I have spent the past 3 years of my Higher education degree experience establishing a broad range of TD skills. My passion and area of expertise are in creating character rigs, particle effects, and cloth simulations. In addition to this, have an understanding of both Mel, Python and the fundamentals of animations.

Currently,my projects have been focused on how to implement assets and effects into game engines such as Unity. Recently I have been studying how to generate physic base motion, in game for objects such as hair and cloth.