My primary skills lie in hard surface modeling specifically in the interest of producing assets for video games using the PBR format. I have a small amount of experience in creating assets for various PC game mods. Prior to my technical transfer to PBR and attendance at university, i was a keen student of architectural visualization, a business owner and freelance professional.
I posses a developed understanding of offline/static rendering techniques and principles, primarily in the use of Vray in combination with 3DS max. I also posses a developed range of artistic skills pertaining to visual concept and design.
For two years i co-owned a multimedia business, specializing in web design, app development, graphic design, 3D rendering, telecommunications and networking. I also have experience in managing e-sports organizations and community gaming servers.